DWARF HOLD


16th November - Nottingham

Game themes: High Fantasy / Direct Conflict (Siege) / Political

Gameplay: Combat (Wargame) / Diplomacy / Potential Treachery / Resource Management / Hierarchical / Player vs Player

DWARF HOLD is a megagame set in a fantasy world of dwarves, goblins, wizards, and epic sieges. Two sides, composed of different factions within them, each try to out-do each other - one seeks to conquer the Dwarf mountain city of Fwrad Hlod, whilst the other tries desperately to defend it. Beyond them, diplomats and mercenaries try to take advantage where then can!

Not all the factions within the sides want the same thing, and this may come out in the initial stages of the game which involve planning and building up forces and defences, discussing treaties, and building cunning conspiracies.

The attackers (led by a goblin warlord) may choose more or less time for preparation, but if they choose to act more quickly so as to prevent the defenders much time to ready themselves, they themselves will have fewer resources! Once the assault is under way, it will become a vicious conflict across the mountain slopes and in the deep rock tunnels of the Dwarf city… who knows who will prevail?

Player testimony from previous EMM games:

“Felt as if anything could happen as the ending shocked even the game runners - they were clearly putting in a lot of leg work - no one had anything bad to say about the way it was run.”

“Very welcoming and newbie friendly for my buddies who hadn’t played before.”

“I enjoyed the absolute paranoid backstabbing cluster**** it turned into because of misinterpretations, accidents, stupidity, and of course… It was a great time.”

“Really enjoyed the game, great people and theme. Attention to detail was amazing and the facilitators were supportive.”

Designed by Rob Grayston